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Creators/Authors contains: "Mankoff, Jennifer"

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  1. Digital knitting machines provide a fast and efficient way to create garments, but commercial knitting tools are limited to predefined templates. While many knitting design tools help users create patterns from scratch, modifying existing patterns remains challenging. This paper introduces KnitA11y, a digital machine knitting pipeline that enables users to import hand-knitting patterns, add accessibility features, and fabricate them using machine knitting. We support modifications such as holes, pockets, and straps/handles, based on common accessible functional modifications identified in a survey of Ravelry.com. KnitA11y offers an interactive design interface that allows users to visualize patterns and customize the position and shape of modifications. We demonstrate KnitA11y’s capabilities through diverse examples, including a sensory-friendly scarf with a pocket, a hat with a hole for assistive devices, a sock with a pull handle, and a mitten with a pocket for heating pads to alleviate Raynaud’s symptoms. 
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    Free, publicly-accessible full text available April 25, 2026
  2. Slide deck accessibility is often studied for people who are blind or visually impaired, but rarely for other people with access needs. We first conducted focus groups with 17 people with slide deck access needs and found that their access needs differed greatly and often conflicted. Moreover, some people’s access needs changed throughout the day (e.g., needing lower contrast colors at night). Therefore, we conducted a design probe with 14 of the existing participants to understand the experience of using a plug-in that lets audience members at a presentation modify a local copy of the slides to meet their accessibility needs. We then interviewed four slide deck authors and presenters to offer a preview of the perspectives that other stakeholders of this tool might have. Finally, we created a functional prototype as a Google Slides plug-in with a subset of the features requested by the participants. 
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  3. The ability to easily create embroidered lace textile objects that can be manipulated in structured ways, i.e., metamaterials, could enable a variety of applications from interactive tactile graphics to physical therapy devices. However, while machine embroidery has been used to create sensors and digitally enhanced fabrics, its use for creating metamaterials is an understudied area. This article reviews recent advances in metamaterial textiles and conducts a design space exploration of metamaterial freestanding lace embroidery. We demonstrate that freestanding lace embroidery can be used to create out-of-plane kirigami and auxetic effects. We provide examples of applications of these effects to create a variety of prototypes and demonstrations. 
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  4. Storage, organizing, and decorating are important aspects of home design. Buying commercial items for many of these tasks, this can be costly, and reuse is more sustainable. An alternative is a “home hack,” i.e., a functional assembly constructed from existing household items. However, coming up with such hacks requires combining objects to make a physically valid design, which might be difficult to test if they are large, require nailing or screwing to the wall, or if the designer has mobility limitations. We present a design and visualization system, FabHacks, for cre- ating workable functional assemblies. The system is based on a new solver-aided domain-specific language (S-DSL) called FabHaL. By analyzing existing home hacks shared online, we create a design abstraction for connecting household items using predefined con- nection types. We also provide a UI for designing hack assemblies that fulfill a given specification. FabHacks leverages a physics-based solver that finds the expected physical configuration of an assembly design. Our validation includes a user study with our UI, which shows that users can easily create assemblies and explore a range of designs. 
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  5. During the COVID-19 pandemic, risk negotiation became an important precursor to in-person contact. For young adults, social planning generally occurs through computer-mediated communication. Given the importance of social connectedness for mental health and academic engagement, we sought to understand how young adults plan in-person meetups over computer-mediated communication in the context of the pandemic. We present a qualitative study that explores young adults’ risk negotiation during the COVID-19 pandemic, a period of conflicting public health guidance. Inspired by cultural probe studies, we invited participants to express their preferred precautions for one week as they planned in-person meetups. We interviewed and surveyed participants about their experiences. Through qualitative analysis, we identify strategies for risk negotiation, social complexities that impede risk negotiation, and emotional consequences of risk negotiation. Our findings have implications for AI-mediated support for risk negotiation and assertive communication more generally. We explore tensions between risks and potential benefits of such systems. 
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  6. We present an interactive design system for knitting that allows users to create template patterns that can be fabricated using an industrial knitting machine. Our interactive design tool is novel in that it allows direct control of key knitting design axes we have identified in our formative study and does so consistently across the variations of an input parametric template geometry. This is achieved with two key technical advances. First, we present an interactive meshing tool that lets users build a coarse quadrilateral mesh that adheres to their knit design guidelines. This solution ensures consistency across the parameter space for further customization over shape variations and avoids helices, promoting knittability. Second, we lift and formalize low-level machine knitting constraints to the level of this coarse quad mesh. This enables us to not only guarantee hand- and machine-knittability, but also provides automatic design assistance through auto-completion and suggestions. We show the capabilities through a set of fabricated examples that illustrate the effectiveness of our approach in creating a wide variety of objects and interactively exploring the space of design variations. 
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